WELCOME TO THE LEGIONKINGZ DEVELOPER PORTAL

View My Work

Fun Facts

The term 'cyberpunk' was first coined by author Bruce Bethke in his 1983 short story of the same name.

HTML5 Games & Projects

Artwork

Latest Updates

Unity Landscape Workflow

My Unity Landscape Workflow: Crafting 'Verdant Isles'

A look into the tools and techniques used to create lush, procedural landscapes in Unity, featuring GAIA.

Digital Art
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The Evolution of Dorito Clicker

From Doritos to... More Doritos: The Evolution of a Clicker Game

The story behind the Dorito Clicker series, from a simple timed game to what I jokingly call my 'Magnum Opus'.

Game Development
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AI City Generator Development

Building Digital Blueprints: The AI Behind the City Generator

A deep dive into the simple procedural generation AI that powers the Open World City Generator test.

AI
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Devlogs & Process

About Me

A photo of LEGIONKINGZ

I build worlds. Operating under the name LEGIONKINGZ, I'm a solo game developer and digital artist with a relentless passion for creation, whether it's game development or music.

This creative drive extends to my other passion: music. I'm the guitarist in the rock band Bones & Ammo. Whether I'm crafting code or writing riffs, it's all about creating powerful, memorable experiences—even if I have no clue what I'm doing along the way!

This site is my personal hub—a digital arcade and gallery where I can share my creations. From the chaotic mayhem of WTF Wrestling to the relentless challenge of Neon Rift: Cyber Onslaught, each project is a piece of my creative vision. Thanks for stopping by to explore my corner of the web.

My Creative Process

1. Concept & Design

Every project begins with an idea. I focus on core mechanics, visual themes, and user experience from the very start, creating detailed design documents and mockups.

2. Development

Bringing the designs to life with clean, efficient code. I build out the core functionality, focusing on creating a stable and scalable foundation for the project.

3. Testing & Feedback

Rigorous testing to find and fix bugs. I gather feedback from peers and players to refine the experience and ensure the final product is polished and enjoyable.

4. Final Polish

The final touches that make a project shine. This includes adding sound effects, optimizing performance, and ensuring every detail is perfect before launch.

Tools of the Trade

Unity

Primary engine for game development, from prototyping to full production.

Blender

Creating 3D models, animations, and environments for games and artwork.

Figma

Designing user interfaces, mockups, and promotional materials.

JavaScript

Powering interactive web experiences and HTML5 games.

HTML5

Building the structure for web pages and web-based games.

Music & Sound Design

Beyond code and pixels, I channel my creative energy into music. As the guitarist for the rock band Bones & Ammo, I blend aggressive riffs with melodic hooks, creating a sound that's both powerful and memorable. My journey in music also includes a collection of original compositions where I experiment with different genres and soundscapes, from ambient electronic tracks to intense metal orchestrations.

This space is a curated collection of my musical works. Below you'll find everything from our full albums to my personal sound design experiments on SoundCloud. Each track is a piece of my story. Plug in and turn it up.

Bones & Ammo

Full-throttle rock with heavy riffs and melodic solos. Check out our full albums and demos.

Original Compositions

A playlist of my solo work, exploring a range of styles from ambient soundscapes to heavy metal.

SoundCloud

Listen to my latest experiments, demos, and sound design work. Follow me for regular updates.

Get In Touch